//
// Generated by Microsoft (R) HLSL Shader Compiler 9.29.952.3111
//
// Parameters:
//
//   float4 CameraPositionVS;
//   float4 InstancedViewTranslation;
//   float4 lightmapCoordinateScaleBias;
//   float LocalToWorldRotDeterminantFlip;
//   float3 TemporalAAParameters;
//   float4x4 ViewProjectionMatrix;
//
//
// Registers:
//
//   Name                           Reg   Size
//   ------------------------------ ----- ----
//   ViewProjectionMatrix           c0       4
//   CameraPositionVS               c4       1
//   TemporalAAParameters           c6       1
//   LocalToWorldRotDeterminantFlip c7       1
//   lightmapCoordinateScaleBias    c8       1
//   InstancedViewTranslation       c9       1
//

    vs_3_0
  def c253, 0, 0, 0.0625, 1
    def c5, 0.00784313772, -1, 1, 0
  dcl_2d s0
    dcl_position v0
    dcl_tangent v1
    dcl_normal v2
    dcl_texcoord v3
    dcl_texcoord3 v4
    dcl_texcoord4 v5
    dcl_texcoord5 v6
    dcl_texcoord6 v7
    dcl_texcoord7 v8
    dcl_blendindices v9
    dcl_binormal v10
    dcl_color o0.xyz
    dcl_color1 o1
    dcl_texcoord o2.xy
    dcl_texcoord1 o3
    dcl_texcoord6 o4
    dcl_texcoord7 o5.xyz
    dcl_texcoord5 o6
    dcl_position o7
    mov r0.x, v8.w
    mov r0.y, v9.w
    mad o2.xy, v4, c8, r0
    mad r0, v2, c5.x, c5.y
    mul o1.w, r0.w, c7.x
    mad r1.xyz, v1.yzxw, c5.x, c5.y
    mul r2.xyz, r0.zxyw, r1
    mad r1.xyz, r0.yzxw, r1.yzxw, -r2
    mul r1.xyz, r0.w, r1
    mul r2.xyz, r0.yzxw, r1.zxyw
    mad r2.xyz, r1.yzxw, r0.zxyw, -r2
    mul r2.xyz, r0.w, r2
    mov r3, v0
    dp4 r4.x, v5, r3
    dp4 r4.y, v6, r3
    dp4 r4.z, v7, r3
    mov r4.w, v0.w
    add r3, r4, c9
    mad r4.xyz, r3, -c4.w, c4
    dp3 r5.x, v8, r4
    dp3 r5.y, v9, r4
    dp3 r5.z, v10, r4
    dp3 o4.x, r2, r5
    dp3 o4.y, r1, r5
    dp3 o4.z, r0, r5
    mov r4.x, v8.z
    mov r4.y, v9.z
    mov r4.z, v10.z
    dp3 o5.x, r2, r4
    dp3 o5.y, r1, r4
    dp3 o5.z, r0, r4
    mul r0.yw, r0.y, v9.xxzz
    mad r0.xy, v8.xzzw, r0.x, r0.ywzw
    mad r0.xw, v10.zyzx, r0.z, r0.yyzx
    mov o1.z, r0.x
    mul r1.yw, r1.y, v9.xxzz
    mad r1.xy, v8.xzzw, r1.x, r1.ywzw
    mad r0.xz, v10.zyxw, r1.z, r1.yyxw
    mov o1.y, r0.x
    mul r1.xy, r2.y, v9.xzzw
    mad r1.xy, v8.xzzw, r2.x, r1
    mad r0.xy, v10.xzzw, r2.z, r1
    mov o0.xyz, r0.xzww
    mov o1.x, r0.y
    mul o3, c5.zzww, v3.xyxx
    mov o4.w, c5.z
    mul r0, r3.y, c1
    mad r0, c0, r3.x, r0
    mad r0, c2, r3.z, r0
    mad r0, c3, r3.w, r0
    mul r1.x, r0.w, c6.z
    mad r0.xy, r1.x, c6, r0
    mov r12, r0
    mov o7, r0
 texldl r11, c253.z, s0
 if_ne r12.w, c253.w
 add r11.y, r12.w, -r11.y
 mul r11.x, r11.x, r11.y
 add r12.x, r12.x, r11.x
 endif
 mov o6, r12

// approximately 54 instruction slots used
 

